Andrew Administrator
     The Admin member is offline
Joined: Mar 2007 Gender: Male  Posts: 280 Karma: 2 |  | ZUO Weapons « Thread Started on Mar 26, 2007, 9:38pm » | |
Weapon Rules: You cannot have weapons attached if they exceed the slot limit on your zoid. Only one Rapid Fire Ion Cannon can be attached to your zoid.
Here is a current list of weapons available on ZUO:
Last Update- 5/1/07 (58 Weapons)
[spoiler=Beams and Cannons (6)] Hybrid Cannon Use: Once per move $2000 damage: 1,000 Slot Usage: 2
Rapid Fire Ion Cannon (Energy Based) 2 times per move, up to 5 moves $5,500 damage: 3000(total damage done per move) Slot Usage: 5
Twin Dark Shadow Cannons Use: Three shots per move; 4 times a battle. Damage: 1800 per move, 600 per shot. Price - $6,000 Slot Usage: 4 Description: A twin beam cannon located on the back of the Zoid it is equipped to. These cannons deliver powerful dark shadow energy shots to the defending Zoid.
Bio Particle Cannon Requirements: Any Class A ‘Bio’ Zoid. Once Per Battle. Requires 1 turn to charge (no attacks can be used in the charging turn. Automatic 6 for attack roll (when fired). If the defense rolls a 6, then half damage is taken. $20,000 damage: 30,000 Slot Usage: 7
Plasma Cannon Use: 3 times per battle. Can Use all three shots in one turn. Cost: $5,000 Damage: 2,000 per shot. Slot Usage: 3
Double Barrel Cannon Use: 4 times per battle. Cost: $10,000 Damage: 3,000 per shot. Slot Usage: 3
[/spoiler]
[spoiler=Guns (3)] Machine Gun Use: 3 times per move, up to 3 moves. $1600 damage: 1200 (total damage per move) Slot Usage: 1
Gatling Gun Use: Once per move; 3 times a battle. Damage: 2,000 Slot Usage: 2 Description: A four-barreled gun that shoots 30mm rounds at high velocity. Cost: $2,500
Rail Gun Use: Once per move, 4 times per battle. Cost: $4,000 Damage: 1,500 per move Slot Usage: 3
[/spoiler]
[spoiler=Shields (4)] Normal Shield Use: Once per battle Cost: $1,000 Blocks 5000 damage. Slot Usage: 1
High Intensity Shield Use: Once per battle. Cost: $5,000 Blocks 10,000 damage. Slot Usage: 2
Energy Shield Use: Once per battle. Cost: $45,000 Blocks 30,000 damage. Slot Usage: 5
Reinforced Energy Shield Use: Once per battle. Cost: $75,000 Blocks 30,000 damage, all attacks that hit are cut in half. Slot Usage: 9 [/spoiler]
[spoiler=Pod Rockets and Missiles (5)] Pod Rockets (1 set = 10 pod rockets) $100 per set. Use: Once Per Battle (per set) Damage: 100 per set (10 per pod rocket) Slot Usage: 1 per set
EMP Shockwave Missile Use: Once Per Battle. Cost: $9,000 Effect: If it hits, it does 4,000 damage and stops the Zoid it hit from attacking the next turn. Slot Usage: 3
5-Missile Launcher Use: One Per Battle. (5 separate shots) Cost: $500 Damage: 500 (per set) Slot Usage: 1
10-Missile Launcher Use: Once Per Battle (10 different shots) Cost: $2,000 Damage: 500 (per shot) Slot Usage: 1
20-Missile Launcher Use; Once Per Battle (10 different shots) Cost: $10,000 Damage: 1,000 (per shot) Slot Usage: 4
[/spoiler]
[spoiler=Blades (3)] Hyper blades Use- 5 times per battle Cost: $2,000 Damage: 750 damage per attack. Slot Usage: 2
Array Blades Use: 5 times per battle. Cost: $20,000 Damage: 5,000 per strike (total of 25,000 damage) Slot Usage: 4 [/spoiler]
[spoiler=Long Range (2)] Beam Rifle Use: 3 times per battle Cost: $8,500 Damage: 3,500 per move. Slot Usage: 3
120mm Cannon Use: Once per move; 2 times a battle. Damage: 4000 (per move) Slot Usage: 3 Description: A large gun that fires a 120mm high-explosive round. Very accurate; needs a stable platform. Cost: $5,000 [/spoiler]
[spoiler=Special (8)] NOTE: These are the weapons used for special attacks.
Tail Reinforcement Info: this tail reinforcement is used for the implementation of a tail sword OR tail hammer (tail smash) on the tail of your Zoid, Zoid MUST have a tail. Slots: none Cost: $500
Steel Tail Sword Cost: $750 Slots: none Effect: Adds 750 damage to your Attack Power. ONE Tail upgrade per Zoid.
Titanium Tail Sword Cost: $1,000 Slots: none Effect: Adds 1500 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Stone Tail Hammer Cost: $500 Slots: none Effect: Adds 650 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Titanium Tail Hammer Cost $1,500 Slots: none Effect: Adds 1,750 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Jaw and Teeth Reinforcement Info: This is used for the implementation of hydraulic razor sharp teeth to crush your enemy. Cost: $500 Slots: None
Hydraulic Teeth Cost: $2,000 Slots: none Effect: Adds 2,000 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Strike Laser Claws Use: 3 times per battle Cost: $5,000 Damage: 3,000 Slot Usage: none
Buster Slash Use: Twice per battle. Cost: $5,000 Effect/Damage: Requires Blades on the zoid. Does 8,000 damage for each attack. Slot Usage: none [/spoiler]
[spoiler=Misc. (6)] Field Blockade- Use: Once per battle. Must be a 2v2, 1v1v1, free for all, etc. Cost: $5,000 Effect: Blocks a certain part of the field, and all Zoids in it. Outside Zoids cannot enter. Zoids inside cannot leave until one Zoid is destroyed.
Fuzors Connector- Effect: Holds together any hybrid or chimera Zoid. Required for all hybrid/chimera Zoids. You can take apart any Zoid that has a fuzors connector, and rebuild the Zoids used for it. Cost: $1,000
Smoke Bombs- Use: Once per battle Effect: Reduces Opponent's Zoid's attack by half for one turn. Cost: $2,000 Note: Only 2 per Zoid.
LOTUS Anti-Armor Mine Use: 3 per set; can place at any time. Effect: When an enemy Zoid comes within the proximity sensors, the LOTUS explodes. (Enemy Zoids can't magically evade these mines, but they don't have to step on them all. Be fair about it.) Damage: 1,000 per mine Slot Usage: 1 Cost: $500 per mine
Bio Zoid Core Effect: Adds +100 Armor for each armor upgrade. Cost: $1,000 Restrictions: Can only be equipped to a Bio Zoid Description: An electric core place in the heart of a Bio Zoid. The color of it is beautiful as it swirls between then colors Blue and Purple. This core strengthens the Zoid even more each upgrade due to one of its special functions.
Cooling System Use: Part of Zoid. Cost: $10,000 Effect: Allows your Zoid to stay cool and not overheat. Slot Usage: 1
[/spoiler]
[spoiler=Stat Upgrades (15)] NOTE: One of each stat upgrade PER ZOID.
Armor Upgrades:
Level 1: Armor + 500 Cost- $1,000
Level 2: Armor + 1,000 Cost- $2,500
Level 3: Armor + 2,500 Cost- $5,000
Level 4: Armor + 5,000 Cost- $10,000
Level 5: Armor + 10,000 Cost- $25,000
Weapon Slot Upgrades:
Level 1: Weapon Slots + 1 Cost- $1,000
Level 2: Weapon Slots + 2 Cost- $2,000
Level 3: Weapon Slots + 5 Cost- $5,000
Level 4: Weapon Slots + 10 Cost- $10,000
Level 5: Weapon Slots + 20 Cost- $20,000
Attack Power Upgrades:
Level 1: Attack Power + 500 Cost- $1,000
Level 2: Attack Power + 1,000 Cost- $3,000
Level 3: Attack Power + 2,500 Cost- $7,500
Level 4: Attack Power + 5,000 Cost- $15,000
Level 5: Attack Power + 10,000 Cost- $30,000 [/spoiler]
[spoiler=Organoids / Computer Components (6)] Zeke Use: Once Per Battle. Can be fused for 10 of your turns. Cost: $50,000 Effect: Doubles Attack Power and Armor. Adds 2 to attack/defense rolls (maximum of up to 6 on a die). Fully Repairs Zoid’s Armor in Battle (this effect can only be used once). Slot Usage: 0 Number Available: 2
Shadow Use: Once Per Battle. Can be fused for 10 of your turns. Cost: $60,000 Effect: Doubles Attack Power and Armor. Double Rolls for each attack/defense roll (higher number is used). Can fuse to another zoid for one turn to halve the Armor. Slot Usage: 0 Number Available: 1
Ambient Use: Once Per Battle. Can Be fused for 10 of your turns. Cost: $90,000 Effect: Doubles Attack Power and Armor. Double Rolls for each attack/defense roll (higher number is used). Can fuse with three team zoids to form the Death Stinger (Death Stinger defuses after battle). Slot Usage: 0 Number Available: 1
Specular Use: Once Per Battle. Can Be fused for 10 of your turns. Cost: $65,000 Effect: Attack Power and Armor. Adds 2 to attack/defense rolls (maximum of up to 6 on a die). For each weapon slot free, increase the Attack Power by 500, the armor by 1,000. Slot Usage: 0 Number Available: 2
Shining Gear Use: Attaches to zoid. Cost: $25,000 Effect: Adds 10,000 Armor, 5,000 Attack Power, and 10 Weapon Slots. Slot Usage: 1
Weapon Lock-On Use: Once Per Battle Cost: $15,000 Effect: Automatic 6 (on dice) for each attack roll (ONE turn). Slot Usage: 4
[/spoiler]
| |
|