Post by Andrew on Mar 26, 2007 21:38:35 GMT
Weapon Rules:
Here is a current list of weapons available on ZUO:
Last Update- 5/1/07 (58 Weapons)
Hybrid Cannon
Use: Once per move
$2000
damage: 1,000
Slot Usage: 2
Rapid Fire Ion Cannon (Energy Based)
2 times per move, up to 5 moves
$5,500
damage: 3000(total damage done per move)
Slot Usage: 5
Twin Dark Shadow Cannons
Use: Three shots per move; 4 times a battle.
Damage: 1800 per move, 600 per shot.
Price - $6,000
Slot Usage: 4
Description: A twin beam cannon located on the back of the Zoid it is equipped to. These cannons deliver powerful dark shadow energy shots to the defending Zoid.
Bio Particle Cannon
Requirements: Any Class A ‘Bio’ Zoid.
Once Per Battle. Requires 1 turn to charge (no attacks can be used in the charging turn. Automatic 6 for attack roll (when fired). If the defense rolls a 6, then half damage is taken.
$20,000
damage: 30,000
Slot Usage: 7
Plasma Cannon
Use: 3 times per battle. Can Use all three shots in one turn.
Cost: $5,000
Damage: 2,000 per shot.
Slot Usage: 3
Double Barrel Cannon
Use: 4 times per battle.
Cost: $10,000
Damage: 3,000 per shot.
Slot Usage: 3
Machine Gun
Use: 3 times per move, up to 3 moves.
$1600
damage: 1200 (total damage per move)
Slot Usage: 1
Gatling Gun
Use: Once per move; 3 times a battle.
Damage: 2,000
Slot Usage: 2
Description: A four-barreled gun that shoots 30mm rounds at high velocity.
Cost: $2,500
Rail Gun
Use: Once per move, 4 times per battle.
Cost: $4,000
Damage: 1,500 per move
Slot Usage: 3
Normal Shield
Use: Once per battle
Cost: $1,000
Blocks 5000 damage.
Slot Usage: 1
High Intensity Shield
Use: Once per battle.
Cost: $5,000
Blocks 10,000 damage.
Slot Usage: 2
Energy Shield
Use: Once per battle.
Cost: $45,000
Blocks 30,000 damage.
Slot Usage: 5
Reinforced Energy Shield
Use: Once per battle.
Cost: $75,000
Blocks 30,000 damage, all attacks that hit are cut in half.
Slot Usage: 9
Pod Rockets (1 set = 10 pod rockets)
$100 per set.
Use: Once Per Battle (per set)
Damage: 100 per set (10 per pod rocket)
Slot Usage: 1 per set
EMP Shockwave Missile
Use: Once Per Battle.
Cost: $9,000
Effect: If it hits, it does 4,000 damage and stops the Zoid it hit from attacking the next turn.
Slot Usage: 3
5-Missile Launcher
Use: One Per Battle. (5 separate shots)
Cost: $500
Damage: 500 (per set)
Slot Usage: 1
10-Missile Launcher
Use: Once Per Battle (10 different shots)
Cost: $2,000
Damage: 500 (per shot)
Slot Usage: 1
20-Missile Launcher
Use; Once Per Battle (10 different shots)
Cost: $10,000
Damage: 1,000 (per shot)
Slot Usage: 4
Hyper blades
Use- 5 times per battle
Cost: $2,000
Damage: 750 damage per attack.
Slot Usage: 2
Array Blades
Use: 5 times per battle.
Cost: $20,000
Damage: 5,000 per strike (total of 25,000 damage)
Slot Usage: 4
Beam Rifle
Use: 3 times per battle
Cost: $8,500
Damage: 3,500 per move.
Slot Usage: 3
120mm Cannon
Use: Once per move; 2 times a battle.
Damage: 4000 (per move)
Slot Usage: 3
Description: A large gun that fires a 120mm high-explosive round. Very accurate; needs a stable platform.
Cost: $5,000
NOTE: These are the weapons used for special attacks.
Tail Reinforcement
Info: this tail reinforcement is used for the implementation of a tail sword OR tail hammer (tail smash) on the tail of your Zoid, Zoid MUST have a tail.
Slots: none
Cost: $500
Steel Tail Sword
Cost: $750
Slots: none
Effect: Adds 750 damage to your Attack Power. ONE Tail upgrade per Zoid.
Titanium Tail Sword
Cost: $1,000
Slots: none
Effect: Adds 1500 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Stone Tail Hammer
Cost: $500
Slots: none
Effect: Adds 650 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Titanium Tail Hammer
Cost $1,500
Slots: none
Effect: Adds 1,750 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Jaw and Teeth Reinforcement
Info: This is used for the implementation of hydraulic razor sharp teeth to crush your enemy.
Cost: $500
Slots: None
Hydraulic Teeth
Cost: $2,000
Slots: none
Effect: Adds 2,000 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Strike Laser Claws
Use: 3 times per battle
Cost: $5,000
Damage: 3,000
Slot Usage: none
Buster Slash
Use: Twice per battle.
Cost: $5,000
Effect/Damage: Requires Blades on the zoid. Does 8,000 damage for each attack.
Slot Usage: none
Field Blockade-
Use: Once per battle. Must be a 2v2, 1v1v1, free for all, etc.
Cost: $5,000
Effect: Blocks a certain part of the field, and all Zoids in it. Outside Zoids cannot enter. Zoids inside cannot leave until one Zoid is destroyed.
Fuzors Connector-
Effect: Holds together any hybrid or chimera Zoid. Required for all hybrid/chimera Zoids. You can take apart any Zoid that has a fuzors connector, and rebuild the Zoids used for it.
Cost: $1,000
Smoke Bombs-
Use: Once per battle
Effect: Reduces Opponent's Zoid's attack by half for one turn.
Cost: $2,000
Note: Only 2 per Zoid.
LOTUS Anti-Armor Mine
Use: 3 per set; can place at any time.
Effect: When an enemy Zoid comes within the proximity sensors, the LOTUS explodes. (Enemy Zoids can't magically evade these mines, but they don't have to step on them all. Be fair about it.)
Damage: 1,000 per mine
Slot Usage: 1
Cost: $500 per mine
Bio Zoid Core
Effect: Adds +100 Armor for each armor upgrade.
Cost: $1,000
Restrictions: Can only be equipped to a Bio Zoid
Description: An electric core place in the heart of a Bio Zoid. The color of it is beautiful as it swirls between then colors Blue and Purple. This core strengthens the Zoid even more each upgrade due to one of its special functions.
Cooling System
Use: Part of Zoid.
Cost: $10,000
Effect: Allows your Zoid to stay cool and not overheat.
Slot Usage: 1
NOTE: One of each stat upgrade PER ZOID.
Armor Upgrades:
Level 1:
Armor + 500
Cost- $1,000
Level 2:
Armor + 1,000
Cost- $2,500
Level 3:
Armor + 2,500
Cost- $5,000
Level 4:
Armor + 5,000
Cost- $10,000
Level 5:
Armor + 10,000
Cost- $25,000
Weapon Slot Upgrades:
Level 1:
Weapon Slots + 1
Cost- $1,000
Level 2:
Weapon Slots + 2
Cost- $2,000
Level 3:
Weapon Slots + 5
Cost- $5,000
Level 4:
Weapon Slots + 10
Cost- $10,000
Level 5:
Weapon Slots + 20
Cost- $20,000
Attack Power Upgrades:
Level 1:
Attack Power + 500
Cost- $1,000
Level 2:
Attack Power + 1,000
Cost- $3,000
Level 3:
Attack Power + 2,500
Cost- $7,500
Level 4:
Attack Power + 5,000
Cost- $15,000
Level 5:
Attack Power + 10,000
Cost- $30,000
Zeke
Use: Once Per Battle. Can be fused for 10 of your turns.
Cost: $50,000
Effect: Doubles Attack Power and Armor. Adds 2 to attack/defense rolls (maximum of up to 6 on a die). Fully Repairs Zoid’s Armor in Battle (this effect can only be used once).
Slot Usage: 0
Number Available: 2
Shadow
Use: Once Per Battle. Can be fused for 10 of your turns.
Cost: $60,000
Effect: Doubles Attack Power and Armor. Double Rolls for each attack/defense roll (higher number is used). Can fuse to another zoid for one turn to halve the Armor.
Slot Usage: 0
Number Available: 1
Ambient
Use: Once Per Battle. Can Be fused for 10 of your turns.
Cost: $90,000
Effect: Doubles Attack Power and Armor. Double Rolls for each attack/defense roll (higher number is used). Can fuse with three team zoids to form the Death Stinger (Death Stinger defuses after battle).
Slot Usage: 0
Number Available: 1
Specular
Use: Once Per Battle. Can Be fused for 10 of your turns.
Cost: $65,000
Effect: Attack Power and Armor. Adds 2 to attack/defense rolls (maximum of up to 6 on a die). For each weapon slot free, increase the Attack Power by 500, the armor by 1,000.
Slot Usage: 0
Number Available: 2
Shining Gear
Use: Attaches to zoid.
Cost: $25,000
Effect: Adds 10,000 Armor, 5,000 Attack Power, and 10 Weapon Slots.
Slot Usage: 1
Weapon Lock-On
Use: Once Per Battle
Cost: $15,000
Effect: Automatic 6 (on dice) for each attack roll (ONE turn).
Slot Usage: 4
- You cannot have weapons attached if they exceed the slot limit on your zoid.
- Only one Rapid Fire Ion Cannon can be attached to your zoid.
Here is a current list of weapons available on ZUO:
Last Update- 5/1/07 (58 Weapons)
Hybrid Cannon
Use: Once per move
$2000
damage: 1,000
Slot Usage: 2
Rapid Fire Ion Cannon (Energy Based)
2 times per move, up to 5 moves
$5,500
damage: 3000(total damage done per move)
Slot Usage: 5
Twin Dark Shadow Cannons
Use: Three shots per move; 4 times a battle.
Damage: 1800 per move, 600 per shot.
Price - $6,000
Slot Usage: 4
Description: A twin beam cannon located on the back of the Zoid it is equipped to. These cannons deliver powerful dark shadow energy shots to the defending Zoid.
Bio Particle Cannon
Requirements: Any Class A ‘Bio’ Zoid.
Once Per Battle. Requires 1 turn to charge (no attacks can be used in the charging turn. Automatic 6 for attack roll (when fired). If the defense rolls a 6, then half damage is taken.
$20,000
damage: 30,000
Slot Usage: 7
Plasma Cannon
Use: 3 times per battle. Can Use all three shots in one turn.
Cost: $5,000
Damage: 2,000 per shot.
Slot Usage: 3
Double Barrel Cannon
Use: 4 times per battle.
Cost: $10,000
Damage: 3,000 per shot.
Slot Usage: 3
Machine Gun
Use: 3 times per move, up to 3 moves.
$1600
damage: 1200 (total damage per move)
Slot Usage: 1
Gatling Gun
Use: Once per move; 3 times a battle.
Damage: 2,000
Slot Usage: 2
Description: A four-barreled gun that shoots 30mm rounds at high velocity.
Cost: $2,500
Rail Gun
Use: Once per move, 4 times per battle.
Cost: $4,000
Damage: 1,500 per move
Slot Usage: 3
Normal Shield
Use: Once per battle
Cost: $1,000
Blocks 5000 damage.
Slot Usage: 1
High Intensity Shield
Use: Once per battle.
Cost: $5,000
Blocks 10,000 damage.
Slot Usage: 2
Energy Shield
Use: Once per battle.
Cost: $45,000
Blocks 30,000 damage.
Slot Usage: 5
Reinforced Energy Shield
Use: Once per battle.
Cost: $75,000
Blocks 30,000 damage, all attacks that hit are cut in half.
Slot Usage: 9
Pod Rockets (1 set = 10 pod rockets)
$100 per set.
Use: Once Per Battle (per set)
Damage: 100 per set (10 per pod rocket)
Slot Usage: 1 per set
EMP Shockwave Missile
Use: Once Per Battle.
Cost: $9,000
Effect: If it hits, it does 4,000 damage and stops the Zoid it hit from attacking the next turn.
Slot Usage: 3
5-Missile Launcher
Use: One Per Battle. (5 separate shots)
Cost: $500
Damage: 500 (per set)
Slot Usage: 1
10-Missile Launcher
Use: Once Per Battle (10 different shots)
Cost: $2,000
Damage: 500 (per shot)
Slot Usage: 1
20-Missile Launcher
Use; Once Per Battle (10 different shots)
Cost: $10,000
Damage: 1,000 (per shot)
Slot Usage: 4
Hyper blades
Use- 5 times per battle
Cost: $2,000
Damage: 750 damage per attack.
Slot Usage: 2
Array Blades
Use: 5 times per battle.
Cost: $20,000
Damage: 5,000 per strike (total of 25,000 damage)
Slot Usage: 4
Beam Rifle
Use: 3 times per battle
Cost: $8,500
Damage: 3,500 per move.
Slot Usage: 3
120mm Cannon
Use: Once per move; 2 times a battle.
Damage: 4000 (per move)
Slot Usage: 3
Description: A large gun that fires a 120mm high-explosive round. Very accurate; needs a stable platform.
Cost: $5,000
NOTE: These are the weapons used for special attacks.
Tail Reinforcement
Info: this tail reinforcement is used for the implementation of a tail sword OR tail hammer (tail smash) on the tail of your Zoid, Zoid MUST have a tail.
Slots: none
Cost: $500
Steel Tail Sword
Cost: $750
Slots: none
Effect: Adds 750 damage to your Attack Power. ONE Tail upgrade per Zoid.
Titanium Tail Sword
Cost: $1,000
Slots: none
Effect: Adds 1500 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Stone Tail Hammer
Cost: $500
Slots: none
Effect: Adds 650 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Titanium Tail Hammer
Cost $1,500
Slots: none
Effect: Adds 1,750 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Jaw and Teeth Reinforcement
Info: This is used for the implementation of hydraulic razor sharp teeth to crush your enemy.
Cost: $500
Slots: None
Hydraulic Teeth
Cost: $2,000
Slots: none
Effect: Adds 2,000 damage to your Zoid’s Attack Power. ONE Tail upgrade per Zoid.
Strike Laser Claws
Use: 3 times per battle
Cost: $5,000
Damage: 3,000
Slot Usage: none
Buster Slash
Use: Twice per battle.
Cost: $5,000
Effect/Damage: Requires Blades on the zoid. Does 8,000 damage for each attack.
Slot Usage: none
Field Blockade-
Use: Once per battle. Must be a 2v2, 1v1v1, free for all, etc.
Cost: $5,000
Effect: Blocks a certain part of the field, and all Zoids in it. Outside Zoids cannot enter. Zoids inside cannot leave until one Zoid is destroyed.
Fuzors Connector-
Effect: Holds together any hybrid or chimera Zoid. Required for all hybrid/chimera Zoids. You can take apart any Zoid that has a fuzors connector, and rebuild the Zoids used for it.
Cost: $1,000
Smoke Bombs-
Use: Once per battle
Effect: Reduces Opponent's Zoid's attack by half for one turn.
Cost: $2,000
Note: Only 2 per Zoid.
LOTUS Anti-Armor Mine
Use: 3 per set; can place at any time.
Effect: When an enemy Zoid comes within the proximity sensors, the LOTUS explodes. (Enemy Zoids can't magically evade these mines, but they don't have to step on them all. Be fair about it.)
Damage: 1,000 per mine
Slot Usage: 1
Cost: $500 per mine
Bio Zoid Core
Effect: Adds +100 Armor for each armor upgrade.
Cost: $1,000
Restrictions: Can only be equipped to a Bio Zoid
Description: An electric core place in the heart of a Bio Zoid. The color of it is beautiful as it swirls between then colors Blue and Purple. This core strengthens the Zoid even more each upgrade due to one of its special functions.
Cooling System
Use: Part of Zoid.
Cost: $10,000
Effect: Allows your Zoid to stay cool and not overheat.
Slot Usage: 1
NOTE: One of each stat upgrade PER ZOID.
Armor Upgrades:
Level 1:
Armor + 500
Cost- $1,000
Level 2:
Armor + 1,000
Cost- $2,500
Level 3:
Armor + 2,500
Cost- $5,000
Level 4:
Armor + 5,000
Cost- $10,000
Level 5:
Armor + 10,000
Cost- $25,000
Weapon Slot Upgrades:
Level 1:
Weapon Slots + 1
Cost- $1,000
Level 2:
Weapon Slots + 2
Cost- $2,000
Level 3:
Weapon Slots + 5
Cost- $5,000
Level 4:
Weapon Slots + 10
Cost- $10,000
Level 5:
Weapon Slots + 20
Cost- $20,000
Attack Power Upgrades:
Level 1:
Attack Power + 500
Cost- $1,000
Level 2:
Attack Power + 1,000
Cost- $3,000
Level 3:
Attack Power + 2,500
Cost- $7,500
Level 4:
Attack Power + 5,000
Cost- $15,000
Level 5:
Attack Power + 10,000
Cost- $30,000
Zeke
Use: Once Per Battle. Can be fused for 10 of your turns.
Cost: $50,000
Effect: Doubles Attack Power and Armor. Adds 2 to attack/defense rolls (maximum of up to 6 on a die). Fully Repairs Zoid’s Armor in Battle (this effect can only be used once).
Slot Usage: 0
Number Available: 2
Shadow
Use: Once Per Battle. Can be fused for 10 of your turns.
Cost: $60,000
Effect: Doubles Attack Power and Armor. Double Rolls for each attack/defense roll (higher number is used). Can fuse to another zoid for one turn to halve the Armor.
Slot Usage: 0
Number Available: 1
Ambient
Use: Once Per Battle. Can Be fused for 10 of your turns.
Cost: $90,000
Effect: Doubles Attack Power and Armor. Double Rolls for each attack/defense roll (higher number is used). Can fuse with three team zoids to form the Death Stinger (Death Stinger defuses after battle).
Slot Usage: 0
Number Available: 1
Specular
Use: Once Per Battle. Can Be fused for 10 of your turns.
Cost: $65,000
Effect: Attack Power and Armor. Adds 2 to attack/defense rolls (maximum of up to 6 on a die). For each weapon slot free, increase the Attack Power by 500, the armor by 1,000.
Slot Usage: 0
Number Available: 2
Shining Gear
Use: Attaches to zoid.
Cost: $25,000
Effect: Adds 10,000 Armor, 5,000 Attack Power, and 10 Weapon Slots.
Slot Usage: 1
Weapon Lock-On
Use: Once Per Battle
Cost: $15,000
Effect: Automatic 6 (on dice) for each attack roll (ONE turn).
Slot Usage: 4